

Lance users, on the other hand, are underrepresented, with only a single lance move set being offered to players.

Sword users are massively overrepresented due to the amount of sword-wielding lords found in the franchise. Part of it is because the game has an extremely poor balance of characters and weapon types. You also can perform a team-up special attack that uses both characters' special meters for bonus damage. Support defense allows the second character to block one attack for the main character, which is a tremendous boon for getting high rankings on stages that require taking no damage. If they have the weapon triangle advantage, it will still count and bring up the enemy's weak point gauge. In addition, players can launch support attacks and use support defenses, which bring out the other character to attack. Much like Awakening, Pair Up lets you combine two characters into a more powerful character that can swap between the two entities at will. You can get around this with the Pair Up mechanic. Bow users are gifted against mounted flying foes, and magic users are more effective against heavily armored knights. Some characters also don't have a triangle weapon and use magic or bows - or in one case turns into a terrifying dragon - which gives them a disadvantage against the usual foes but can make them strong against others. This is pretty essential on the hardest difficulty modes, though there are ways around it if you're careful. If you're at a disadvantage, then it won't appear at all. If you have weapon triangle advantage, then the weak point appears more often and depletes faster. It's very similar to Hyrule Warriors in that regard. Combat can cause a weak point gauge to appear above the enemy, and when it's depleted, players can unleash a powerful attack. In game terms, this causes advantages and disadvantages against certain foes. The spear beats the sword, which beats the ax, which in turn beats the spear. There are three main weapon types: Axe, Spear and Sword. However, the ability to swap characters from Hyrule Warriors Legends has been retained, allowing you to instantly swap between four playable characters at once.įire Emblem is known for its weapon triangle, and that holds true in Fire Emblem Warriors. The item mechanic from Zelda has been dropped in favor of a more streamlined experience. It's a Warriors title, so the focus is on beating the crud out of enemies using one of a variety of characters, while capturing bases and occasionally fighting bosses. It plays a lot like that game and uses almost all of the same basic mechanics.

Portals have brought heroes from other worlds to join them, and together, the band of warriors must stop a great evil from taking over the entire multiverse.įrom a gameplay perspective, Fire Emblem Warriors is a pretty clear evolution of Hyrule Warriors. When the kingdom is sacked by monsters, the two set out to find a way to save their homeland. In this case, it follows two siblings, Rowan and Lianna, who are royal heirs to the Kingdom of Aytolis. Like most games in the Warriors franchise, Fire Emblem Warriors is a mega-crossover between various entries in the series. The result works well enough, but it isn't the easy success that the less sensible Hyrule Warriorswas. Fire Emblem Warriors has a ton of potential, but like a lot of new Warriors franchises, that potential is diluted by the growing pains of adding a new property to the tried-and-true Warriors gameplay. The combination of the two titles comes very close to being ideal. On paper, Fire Emblem and Dynasty Warriors seem like a perfect match: two war-focused franchises with a heavy emphasis on recruiting diverse characters and tearing through large armies.
